With the Curiosity
experiment well under way, 22Cans has launched a Kickstarter campaign for a new God game by the name of GODUS
. The title is set to be built on the lessons learned from Curiosity. GODUS will be a reinvention of Populus, which is credited with creating the genre over 20 years ago. The game will be released on PC and mobile devices, with the prospect of adding more platforms based on the success of the Kickstarter campaign.
The Kickstater pitch states that GODUS will feature a living world that can be influenced whether players play a good or bad guy. The game also features multiplayer that will see players go toe-to-toe with other Gods and their cults. As 22Cans says, “it’s a multiplayer power-struggle the way it should be.” Ambitious goals are often the trademark of Peter Molyneux and GODUS is no different. It “blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White.” That’s either a lot of promises or an efficient way to name drop the various titles that are listed on the portfolio of the team members.
22Cans is seeking £450,000 and states that the game will take 9 months to develop. Kickstarter funding will allow the team to remain independent with creative freedom. As with all Kickstarter campaigns there are a variety of rewards for backers ranging from a copy of the game and access to the development webcam to a trip to E3 as a guest of Peter Molyneux and the 22Cans team. For more information, visit the GODUS Kickstarter page