[UPDATE - Mark may have jumped the gun a little on this post - more details over here!]
Development work on BioShock Infinite
for the Wii-U will not commence until after the title is released on PlayStation 3, Xbox 360 and PC on February 26th, 2013. The announcement was made during Take Two’s earnings call and no mention was made of what will be changed for the later release.
The game was originally scheduled for release towards the end of 2012, but was pushed back to give it some “specific tweaks and improvements” that would make the game “into something even more extraordinary,” according to Irrational Games’ Ken Levine. He added that this delay gives the development team the time it needs to make the game even better. When the delay was originally announced, Levine pointed out that the original game faced a similar delay as its release approached because the Big Daddies needed adjustment to make them the ones we have “come to know and love,” or because “Andrew Ryan’s golf club didn’t have exactly the right swing.”
A little more waiting to do unfortunately, but we are already excited about BioShock Infinite. Those eagerly anticipating the Wii-U may be disappointed about the news that the game won’t be released until even later, but hopefully it will pack some extras that make it worth the wait.