Yesterday brought the disappointing news that BioShock Infinite was to be delayed until early 2013. However, a new job posting has shown that a planned “world-class network-connected experience” could be the reason why. Irrational Games posted a jobs listing to work on some multiplayer focused elements such as stat-tracking, match making and additional updates.
The ideal candidate must have “shipped at least one commercial network-connected game title, preferably on a console" and have "previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc.”
What this means for the game itself is unclear. Irrational Games has indicated that the single player experience is central to the game, so presumably that hasn’t been left fall by the wayside. The question is whether the multiplayer side is very ambitious or has it just been left short of manpower up to this point. What would you like to see from the multiplayer portion of the game?