Bloodborne is both the spiritual successor to From Software’s acclaimed Souls series, and their natural evolution. The environmental ambience has moved from Medieval to Georgian Gothic. The combat has advanced into chemical propulsion i.e. boomsticks. Even the weapon system has been overhauled to include brand new weapon swapping and combining mechanics.
But there’s still plenty of recognizable horror here, namely the crippling difficulty and imaginatively designed nasties! But From Software’s rightly acclaimed skin-saving co-operation returns.
Demon’s Souls, Dark Souls and Dark Souls II boast class leading transient, persistent multiplayer. Unobtrusive yet accessible and beneficial, ‘Jolly Co-operation’ is minimal yet effective, and seems to make a welcome (nay, needed) return here.
Bloodborne arrives on February 6th 2015 exclusively for PS4, just under a year since Dark Souls II punished us most recently. I’m not sure if I’m ready for my fourth ‘souls’ offering, especially two in the space of a year. But there’s no denying class of this calibre!