Far Cry 4’s creative director Alex Hutchinson, in a recent interview with Red Bull, revealed that certain missions and objectives will occur outside the mountainous terrain of Kyrat.
"The core of the game is developed in Montreal as well as the main missions and most of the open-world… We try to leverage our co-development studios' talents on self-contained elements of the game, so they can have a certain degree of independence in production while sticking closely to the core creative vision of the game…. Ubisoft Toronto is working on a series of missions set in an all new environment outside of the game world, and so is Ubisoft Shanghai. We'll be showing their work off shortly, so stay tuned."
Following suit from its predecessor, Far Cry 4’s Kyrat is a lush, idyllic setting, but now punctuated by cavernous ravines and towering mountains to better utilize verticality in gameplay an new mechanics such as the grappling hook, wingsuit and helicopter. The latest sandbox seems designed from the ground, lakes, elephant poop upwards to accommodate Far Cry’s impressively varied gameplay. So I’m a bit confused as to why something as important as level design would be outsourced to different studios (and them given free reign) rather than achieving a consistent and coherent game space for players to experiment with.
In any case, the proof of the pudding will be in the high-octane carjacking when Far Cry 4 releases fir OC, OS4, Xbox One, PS3 and Xbox 360 on November 21st.