Firewatch Looks Great/Sounds Tense


Firewatch Looks Great/Sounds Tense

Although Firewatch looks very much like a game about nothing, it’s definitely got something to show you. Developed by Campo Santo and seemingly set in the Wyoming wilderness you main task is to…

I dunno actually – Ramble? Natter? Witness?

Alright, so perhaps I’m struggling to convey how the lure of minimalist gameplay and narrative is something that might excellently compliment the premise Campo Santo is trying to sell. And so, in their own words…

“Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.

In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio — and is your only contact with the world you've left behind.

But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.”

I’ve posted the enigmatic trailer below, so you can make up your own damn minds about Firewatch. But just a heads up, if you come to the conclusion that this doesn’t, at the very least, look interesting, then we’ll be at an impasse.

And those are lame.

Firewatch Looks Great/Sounds Tense on
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