I'm going to say this straight off the bat: This doesn’t sound like it’s up to much. And secondly, if it doesn’t include local split-screen competitive or co-operative play, Duke or no,I may be forced to apply forceful kicks to the responsible teeth.
There’re a poultry four modes, across a respectable ten launch maps, which restrict the Multiplayer to eight participants, with four on four teams only. Multiplayer Dukes wear either red or blue shirts. Naturally.
However there is a certain sense of frivolity, of joviality, of irreverence to the sound of DNF’s multiplayer that most games lack: Let’s take a look…
Hail to the King.
Capture the Babe!
And yes that last one deserved the exclamation.
Mostly because, allegedly, in Capture the Babe (no prizes for cracking this code) once a team titular “babe” has been “captured”, she may on occasion 'freak out'.
The remedy? What else? Deliver a soothing slap. You are the Duke after all.
So on the one hand, there is the limited multiplayer. On the other hand, there is the gratuitous sense of humour. However, Gearbox’s Randy Pitchford recently told Eurogamer,
'Don't worry about it, we remember why we played Duke and part of that was wanting to get online and shrink you and break you into ice cubes, and so on, and the correct multiplayer experience for Duke Nukem Forever has to pay those things off,'
Perhaps Gearbox really has recalled what made Duke Nukem 3D such a pleasure to play all those centuries ago. Let’s hope they can put it into practice. Find out when Duke Nukem Forever is released for the PC, PS3 and Xbox 360 in May.