Games Interviews

Lords of the Fallen is the latest game from City Interactive, launching on PS4, Xbox One and PC in fall of this year. Click: What can you tell us about this new title you‘re working on, Lords of...
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Ahead of the launch of Titanfall's beta, we caught up with Respawn Entertainment's Lead Artist Joel Emslie to discuss the game. CLICK: What kind of source material were you looking at for reference or...
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With the launch of FIFA 14 on the current-gen out of the way and the impending release of the Xbox One and PlayStation 4, all eyes are on Producer Nick Channon's team to see how they can harnass the...
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Just days before the release of Beyond: Two Souls, we had the chance to catch up with producerGuillaume de Fondaumière in Dublin for a chat about his brand new adventure.The Quantic Dream co-CEO...
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Caroline Marchal has worked with Quantic Dream for over 10 years, starting there with action/adventure Fahrenheit and going on to work closely with director David Cage on 2010’s Heavy Rain and now...
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Darby McDevitt first entered the Assassin’sCreed universe as the writer on PSP game Bloodlines in 2009, before taking the lead writing role on 2011’s Revelations (read our legacy interview...
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Beyond: Two Souls is heading exclusively to the PS3 in October and Click's Daniel Anderson caught up with Quantic Dream co-CEO and the games producerGuillaume de Fondaumiere for a chat about what it...
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[This interview originally appeared in Click magazine and on Game.ie in September 2009]Nostalgia is a funny thing. It makes you remember Highlander as being good and Irish summers as being warm. The nature...
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Almost ten years ago, four interns at various fashion houses in New York met and melded their love of music and chiptune to form Anamanaguchi. Since then, the band has gone on to release two EPs, record...
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From Software’s storied ‘Souls’ series are real games for real gamers; less with the hand-holding, more with the bone crunching!Minimal narrative takes a backseat to precision controls,...
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Ultimate Team has been a popular and addictive mode since its introduction into the FIFA franchise and boasts some impressive stats. At peak, 3.4 million games were played and 17 million players were transferred...
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With Gamescom just around the corner, EA is preparing for some more FIFA 14 announcements, but we sat down with Producer Sebastian Enrique to try to tease some information out of him regarding what is...
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Combat ImprovementsClick: What melee weapons will Geralt have at his disposal this time?Maciej Szczesnik, Lead Gameplay Designer: He won’t be parting with his trusty steel and silver swords. As a...
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The Last of Us is very much out and you can find more of our thoughts on the game here. Post release, we were very lucky to get the chance to talk one of the designers on the game, Ricky Cambier. He joined...
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After revealing some information about FIFA 14 at the Xbox reveal, those at EA were geared up to talk about the game itself, but was unfortunately restricted to talking about the current generation console...
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FUSE is the latest title from InsomniacGames, the developers behind the deleriously entertaining Ratchet & Clank games, and they're making a big change for their latest title. It's a fully...
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Onlookers have been slow to accept the shift from Overstrike to Fuse, but with the launch approaching Insomniac Games is hoping that players go hands-on with the game to see what they think of the tone,...
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During our recent visit to the Quantic Dream studios in Paris for an early look at upcoming adventureBeyond: Two Souls, we spoke to co-CEO Guillaume de Fondaumière about his work on the game. A...
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Ubisoft made a big impression when they launched Watch_Dogs an an unsuspecting public at E3 in 2012. One of the only unique IPs at the event, it showcased a massive open world which houses and ambitious...
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Ahead of Tiger Woods PGA Tour 14’s release on March 26th in North America and March 28th elsewhere, we caught up with Executive Producer Brent Nielsen to about what’s changed this year, what...
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