With the arrival of a brand new player reputation system for the Xbox One, many players have been trying to figure out exactly how their own reputations will be calculated, and what they can do to ensure they remain in good standing.
Given the fact that "Good", "Needs Work" and "Avoid Me" are the main "levels" found within the new system, and that each player's is shown, loud and proud, on their Gamer Tag, it makes sense to understand the basic premise of how things are calculated, and Microsoft's Michael Dunne, Xbox Live Program Manager, has opted to distil all the behind-the-scenes processing into one easy-to-understand paragraph so that everyone knows the score...
The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the “Good Player” reputation level.
As for what Microsoft aims to accomplish with this new system, beyond letting everyone know how likely you are to be disruptive in advance, it seems as though the company is toying wiith the idea of punishing players who cause constant issues by restricting their matchmaking options or removing their access to certain features of the console like live streaming via Twitch.
It's difficult to argue with a system that gives everyone a starting point of "good" and then adjusts it downwards based on the amount of reports received based on time spent playing isn't a good one, and hopefully everything works as it should and players don't find themselves running afoul of glitches down the line.