Doom is coming back, bringing some hyper violence to consoles and PC sometimes in the second quarter of 2016.
Everything we've seen so far make this look like a properly visceral first person shooter - with hideous enemies and a huge number of ways to kill them from a first person perspective. We're even getting contextual melee kills for the first time in the series, and the animations are positively hellish. In a good way.
Did we mention the graphics are also absolutely astonishing?
The game is still very much in development, so much so that there isn't a confirmed release date yet, but some of the folks from id Software have been chatting to the press recently. Executive Producer Martin Stratton had this to say about recent additions to the title and it's difficulty:
"If you come into DOOM to have amazing combat, then I really think people are going to enjoy themselves. We’ve spent so much time to try to get that right, to try to get the challenge of it right, the difficulty which has been ratcheted up since you’ve played. We’ve actually dialed up the difficulty and we’ve seen as people played it that they wanted this. It’s an action shooter, so your roller coaster ride in this game is about how challenging those fights are. It’s super fun when you’re diving into these arenas and that’s challenging, you may get your ass kicked but come later with a different strategy."
Doom wasn't always a notably difficult game, at least depending on what level you played it at, but when you're going to have this kind of gameplay a level of challenge can make it feel like you've earned your progression. None of the enemies seem particularly smart in the footage shown above, so let's hope they haven't just given the baddies bigger health bars to make them more difficult to kill.
Doom might be out in June 2016, according to a rumour, but there's no confirmed release date yet.