Ono says Capcom underestimated popularity of Street Fighter's single player elements


Ono says Capcom underestimated popularity of Street Fighter's single player elements

Street Fighter V launched without many single player features, which resulted in many saying that the game was unfinished.

At launch, it featured three-round character background stories, and a survival mode, which unlocks new character colours. But it was without a cinematic story mode, which is coming in June, a mode to simply fight AI opponents, or character trials.

Street Fighter producer Yoshinori Ono told Game Informer, “I think it's safe to say that we underestimated the popularity of some of the single-player features.”

He said that the competitive Capcom Pro Tour was one reason that Street Fighter V was released in February, but it wasn’t the only factor. "We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play," Ono said.

He added that the team is working on smoothing out server issues and looking at ways to address the issue of rage quitting.

Ono says Capcom underestimated popularity of Street Fighter`s single player elements on ClickOnline.com
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