A long time ago in the year 1999, I was a dedicated PC player enjoying some summer time off before heading back to secondary school. Then Outcast launched in late August and I was totally swept up in an out of this world adventure.
This was the state of the art back then, and the music still gives me chills...
Sure it was a little buggy and low res (even for the time) and barely ran at a consistent 15 frames per second but the voxel technology made for some of the most expansive and organic looking worlds I'd ever encountered and the gameplay was fun and fresh and a bit weird. Plus it had a genuinely engaging story, and an ending that made me shed a tear or two.
Being an Outcast fan has never been easy- few people played it on release despite decent reviews and the franchise sputtered and died, despite developers Appeal having big plans for a sequel.
A fan made sequel has been in the works for over a decade now and a revamped version was released to great excitement on Steam and GOG.com. The best news was that original developers Appeal had managed to reacquire the license in 2013 and launched a Kickstarter campaign for a major HD remake. That too fell over, which made my brain sad again.
But it seems this franchise won't ever truly die as it's back for a proper HD remake with the title Outcast: Second Contact. Appeal folks Yann Robert, Franck Sauer and Yves Grolet are working on the new version which has just been confirmed to be launching in March 2017 for PS4, Xbox One and PC. That's pretty amazing news, and you can celebrate with the first screenshots of the new game.
Check out that training area (with gorgeous looking snow!) and main man Cutter Slade! Get updates here.