I recently wrote a lengthy article concerning 28 Things We Learned From The MGSV TGS 2014 Demo. The sleuths amongst you may have already deduced that I am something of a Metal Gear fanboy. I freely admit it. I’m not blinded by my love of the franchise mind – I actively dislike MGS2, I think MGS4 could have stood to be 50% longer and no matter what KoJo has up his sleeve, I think Quiet’s intentionally revealing attire seriously undermines the artistic value of his latest effort.
But then the mother*%ker had to go and give me a pet wolf!
Metal Gear Solid V: The Phantom Pain is a serious game, brimming with dramatic themes such as betrayal, revenge, identity and loss - Loss of limbs, loss of lives and ultimately, loss of values, of principals. It’s heavy, thoughtful stuff. It’s a Hideo Kojima game.
But love him (for complex gameplay systems and a focus on player choice and agency) or hate him (for a previously crippling overreliance on cinematics and consistently juvenile sensibilities) the man knows how to lighten up his dramas. By giving you a one-eyed wolf cub. Seriously.
Metal Gear Solid V: The Phantom Pain was recently confirmed for a 2015 release.
Stunningly, it seems to run at a silky smooth 60 frames per second and at 1080p.
And as much as you should expect it to be an emotional and deeply violent revenge tale, you should also expect the kind of oddball levity that makes these stories so palatable.