This week, Click
got the chance to attend a special presentation of all new footage and information for upcoming title Beyond: Two Souls
at the studio of French developers Quantic Dream
in Paris. Together with a look at their unique motion capture facility and a personal tour from founder and creative director David Cage
, we got a in-depth insight into the making of one of the more unique games currently in production, as well as finally getting the chance to get hands on with the game.
We’ll be bringing you previews and interview with many of the team, including Cage
, co-CEO Guillaume de Fondaumière
as well as the technicians who helped to bring this unusual game to life. But first, we’ve decided to break down the day with some photos from inside the Quantic Dream
First up is the first thing we got to see - a nondescript office building a little way from the centre of Paris, unadorned with any kind of sign. Here lies Quantic Dream
And here’s our first glimpse of a name - they have a post box!
Inside, and we’re greeted by a range of posters, including this lurid example from 1999s Omikron: The Nomad Soul
- one of the strangest games ever made and featuring a revolutionary motion live/animated performance from David Bowie
, as well as a score by the musician. You can grab it on GOG.com now
And another for one of my personal favourites - 2005s Fahrenheit
, which helped to redefine how stories are told in video games, while also being more than a little bit batty.Founder, co-CEO, creative director and chief writer at Quantic Dream, David Cage, introduces himself as we head out on a tour of the studio, which has doubled in size since Heavy Rain to almost 200 people.
The Quantic Dream
development staff work away to the clatter of keyboards, trying to ignore the horde of journalists standing around and leering at them. Almost all of the tech for Beyond: Two Souls
was developed onsite, including an all new game engine and the tools needed for the games transition to full performance capture.
Just a selection of the awards won by Quantic Dream
over the years, including three BAFTA
Game Awards for Heavy Rain
for Technical Innovation, Original Music and Story.
This word is key to everything that Cage
and the entire team at Quantic Dream
strives for - informing each and every game they make. And also emblazoned on their walls!
The Quantic Dream
team working towards their October release date. Many of the screens feature a large image of performance capture star Ellen Page
. It’s very striking but I can’t help thinking its there for our benefit to cover up potentially spoilerish material.
in The Nomad Soul
Packshots for Quantic Dream’s
previous games can be found all around the office, I have this PC cover for Fahrenheit
Co-CEO of Quantic Dream
and Exective Producer on Beyond: Two SoulsGuillaume de Fondaumiere
. He’s more involved in the business side of running the company and we’ll have an interview up with him soon where he talked about many things, including the effort it took to get stars Ellen Page
and Willem Defoe
involved in the project.
Here are Chief Tech Director Damien Castelltort
and Art Director Christophe Brusseaux
who had a unique collaboration on Beyond: Two Souls
. We’ll have an interview up with the pair soon.
And here’s Caroline Marchal
– she’s the Gameplay Lead on Beyond
but has been working closely with creative chap David Cage
for 10 years, since first joining Quantic Dream
during the production of Fahrenheit. We spoke to her about the challenges of delivering on Cage’s
vision and will have the interview up soon.
And here’s Cage
himself, in a totally relaxed pose. Pay special attention to the panels behind him which feature concept art from Beyond: Two Souls
– including a stunning depiction of Ellen Page’s
Jodie in some kind of African warzone.
Click’s Daniel Anderson
meets David Cage
. The famous one is on the left.
One of Quantic Dream’s very attractive BAFTA’s for Heavy Rain.
One of the cameras used during the performance capture at Quantic Dream’s
facility in Paris. The rings are infrared lights which project a light that is reflected by the dots and baubles on the performers body.
Speaking of those baubles, here’s a look at one of the props used during the shooting of Beyond
– a surprisingly heavy M16 variant with full action and a changeable mag, complete with tracking markers.
That’s just a glimpse behind the scenes on Beyond: Two Souls
– we’ve got a dissection of David Cage’s
presentation plus a hands on preview and plenty of interview to come. In the meantime, check out a recent trailer for Beyond
.Beyond: Two Souls is coming exclusively to the PS3 from October 8th 2013.