According to Emslie, it was a huge challenge to get one Titan working really well in the game. He revealed that the other two Titans were ready, but the team was still working on balancing the first. Speaking with CLICK, he said, “There was a point in the project where we had the other two Titans built – the artists were ready, the animators were ready – but we hadn’t balanced the one Titan yet. So we got to the point where – it was really close – where we weren’t going to use the other two.
It was only once the first Titan was balanced that the team felt comfortable working with the other two in-game. When asked if the three Titan approach at launch was to ensure that the game could remain balanced with the addition of Titans as DLC, Emslie responded, “The answer to that question is really up in the air. I don’t think I can say anything about it at this point. We were just focussed on launching the game with the three Titans that we had, making them work perfectly.”
An anonymous poster previously leaked information regarding the timing of Titanfall’s DLC. The poster said that the first content would come 45 days after launch with more content planned for the 90-day mark. Whether this is accurate is yet to be seen, but this timing could potentially give the team enough time to balance another Titan.
You can read the full interview with Joel Emslie here.