The Elder Scrolls Online Delayed By At Least Six Months!

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The Elder Scrolls Online Delayed By At Least Six Months!
On PS4 and XBOX ONE. Obviously.

Because it’s totally already out for PC.

Uber-publisher Bethesda has confirmed that ESO devs ZeniMax need at least another half year before they’ve mastered their MMO offering for next generation consoles. In a statement to CVG, they spoke thusly,

“It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we'll need about six months to ensure we deliver the experience our fans expect and deserve.”

Bummer. People, somewhere, were probably looking forward to playing this or something.

(Subtext – I wasn’t one of them…)

That said, Bethesda alluded to the following arrangement with Microsoft…

“Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don't have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.”

Which is a chump deal. For chumps!
Who in their right mind would play ESO for six straight months on PC, then shell out another twenty dolla dolla for a game they already own just for the privilege of importing their character onto a necessarily sh*ttier console version. Methinks, in an effort to save face and get people playing (and caring) about ESO right now, Bethesda would be better served offering The Elder Scrolls Online at a discounted price for the next month.

But hey, I’m no salesman. I’m just a gamer…



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