Naughty Dog's Neil Druckmann has spoken about the development of The Last of Us Remastered on PS4 in an interview with Edge, claiming that the only bottleneck the team faced in bringing the PlayStation 3 smash hit to the PS4 has been fitting everything onto a single Blu-ray disc. The developer said:
Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now the bottleneck is 'Can we fit all this on the disc?'
We didn't build it [the PS3 original]with high assets in mind to then port it, but it did give us a leg up. If we hadn't done that, we might not have made the call to bring it over to PS4
The launch of the next gen consoles last year has seen the average size of games skyrocket, with Killzone: Shadow Fall taking up more than 30GB on the PS4 - and that would have been a lot larger had developer Guerrilla Games not figured out a way to change the way the game handled data, with some reports claiming that the game could have weighed in at a staggering 290GB.
Sony's Blu-ray format proved to be hugely important for the PS3 towards the end of the system's life as game sizes increased, but it's already looking like the media might not be big enough to handle huge amounts of high resolution visuals, which will undoubtedly be a concern for the industy, particularly given the fact that Microsoft's Xbox One also uses the format.
The Last of Us Remastered launches exclusively on PlayStation 4 on June 20th.