Quantic Dream is a company better known these days for the likes of Heavy Rain and Beyond: Two Souls but I first discovered their distinctly Gallic charms all the way back in 1999 with the release of The Nomad Soul.
It was a total mess but the mix of different play styles and the cinematic nature of the game was an interesting early glimpse into the future of the company, and they took that one step further with 2005's Fahrenheit.
For my money, it's still Cage and companys best game - the multiple character structure was innovative and this was a time when QTE's weren't the game killing nonsense they can be today. And it was also a game which wasn't afraid to go big - sometimes you want a world eating AI thing (or whatever the hell that was) and a central character who basically develops superpowers before the end.
Happily, 10 years after its release, Fahrenheit is back. Quantic has remastered the game in HD (though I wouldn't expect wonders) and modern controller support, as well as the ability to switch back and forth between the old and new graphics. Plus, US players will finally get the uncut version of the release - which basically has more sexytimes. Including an interactive bonking scene which was the source of much hilarity in 2005.
You can read more about Fahrenheit, and all of Quantic's Games and tech demos at their fancy new site. Which seems to be locked in French for me.
The game is currently available for PC via Steam and on iOS at the app store. An Android release is coming down the line.