Top 4 Games of April 2013


Top 4 Games of April 2013
Typically, March aint the month virtually every Q1&2 Triple A game shocks your noggin like a thunderbolt of electric fun!
But exactly that happened...
April was never going to keep pace!

So, as opposed to spectacular reboots, polished prequelsand ambitious spiritual successors, we have a movie-tie in, a bundle package and a B-Team comic book fighter to look forward to.

Right, April: Let’s give it a whirl...


Title: Ninja Gaiden 3: Razor’s Edge
Developer: Team Ninja
Publisher: Koei Tecmo
Released: April 5th

2013 - Year of Hack/Slash.
While last month’s God of War signalled the series’ stagnation, DMC enjoyed something of a divine reinvention. Elsewhere, Platinum once again revitalized and redefined the genre with the phenomenal Revengeance.

Razor’s Edge, the all in content disk for Ninja Gaiden 3, continues this trend of stylish bloodletting. Released last year for the Wii U (it still exists folks, we checked) Razor’s Edge boasts four playable characters, online modes and Team Ninja’s patented brand of showy, blood drenched animation.

Finally launching on PS3 and 360, if Kratos, Dante and Raiden failed to satiate your bloodlust, we at officially recommend two courses of action... 1) A mental health evaluation or 2) Ninja Gaiden 3: Razor’s Edge (our preference).

Ninja Gaiden 3: Razor's Edge Review!!!


Title: Star Trek
Developer: Digital Extremes
Publisher: Namco Bandai Games
Released: April 26th

If I’m being honest, and I like to think I’m entitled to an occasional spell of candour, this only earns its recommendation on the strength of Into Darkness’ promo material and the following Shatner V Gorn skit....

But then again, a slouch Digital Extremes is not.

The Darkness II was one of the least loved belters of 2012! If they can hypospray Star Trek 2013 with but half that dynamism and warped ingenuity, it could buck the notorious movie tie-in trend i.e. it might not be an unplayable mess.


Title: Dead Island: Riptide
Developer: Techland
Publisher: Deep Silver
Released: April 26th

Despite a rushed and troubled development, Dead Island secured a solid fan base. Apparently welding RPG progression and expanded melee options onto Left4Dead’s winning formula of “Sh*t! Zombies! Arg! Shoot! Arg! Witch! Arg! Heal Me! Arg! Zombies! Pipebomb! Sh*t! Arg!” was inspired.

Eighteen months on, Dead Island returns with much the same mantra – Kill, Quest, Level, Rinse, Repeat. Still, with fresh faces, military environs, deeper narrative and an expanded villains roster, Riptide offers the same visceral thrills its predecessor did. But more different this time...


Title: Injustice: Gods Among Us
Developer: NetherRealm Studios
Publisher: Warner Bros Interactive Entertainment
Released: April 17th

2011’s Mortal Kombatmade no small stir.

Its core mechanics couldn’t challenge reigning champion SSFIV, but it bolstered a flagging franchise with polish, extras and innovation to spare. Coupled with a genre busting Story Mode which wove its playable characters through a suitably epic yarn, it became abundantly clear where NetherRealm’s strengths lay!

Injustice looks of similar quality.

Perhaps understanding the base combat won’t upset tourney listings anytime soon, Injustice quite rightly opts for *ahem* FLASH over substance.
Hovercars, lamp-posts and miscellaneous makeshift weaponry is there for the taking/whacking.
Levels are bookended by gratuitous, glorious, city smashing animations.
Each character enjoys launchers, breakers and physics bending specials.

Couple this with a substantial campaign penned by DC veterans and, assuming there’s any justice in the world*, we’ll have a unique, insane and legitimately excellent Beat’Em’Up!

*Though the title explicitly states there is not...

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