Yesterday Sony "confirmed" that Watch Dogs would run in 1080p at 60 frames per second on its PlayStation 4 console, offering players a way to experience the game that could only be found on the system - but within hours the claim was removed from the company's website, leading to speculation that they had jumped the gun.
Today, that's proven to be true, with Ubisoft finally committing to the official resolutions gamers can expect from both the PS4 and Xbox One versions of the long awaited game.
The bad news is that neither system can manage 1080p, something that's becoming increasingly concerning as we move further into the early stages of the platforms' life cycles. However, the less bad news for PlayStation 4 owners is that the game will come close on their system, hitting 900p. Xbox One owners will have to make do with 792p on their systems.
Perhaps the worst news of all is that the game will run at just 30fps on both consoles.
Given the fact that many deveopers opt to reduce resolution in order to up frame rate to 60fps, it's a little worrying that BOTH concessions have had to be made for the next gen versions of Watch Dogs. Shouldn't next gen hardware be able to handle 1080p 60fps as standard?