That was a frame-rate joke. I think.
The XBONE/PS4 war has been fought over the 1080px60fps battleground since both machines hit the market back in November 2013. Truth be told, PS4 is winning. Microsoft’s machine consistently offers games at a lower resolution.
Now comes word that the PS4 iteration of Watch Dogs (the highly anticipated and long delayed Hack’em’up from Ubisoft) will manage the coveted 1080px60fps. From PlayStation.com,
“Hack everything as you experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.”
This is a boast. Tough arguing that point, but it might also be more telling of the state of the XBONE variant. Battlefield 4 has taught us that sometimes the latest Xbox struggles to attain the lofty 1080x60 standard. Will Watch_Dogs be the next in a run of games Xbox One can’t handle?
Of course, this will all be academic if that 60fps confirmed on PS4 is not locked. See (and I know I keep harping on about this, but it’s a point publicists seem to struggle with) higher resolutions are nice and all, but the higher frame rate is all that matters from a gameplay perspective. The higher the frame rate, the more convincing the animations, the lower the latency and the more fluid the experience. Higher frame rate equals better gaming.
However, if the frame rate is NOT locked it can often slip right back down to 30 and lower to maintain that ‘precious’ 1080p ideal. Not unlike inFamous: Second Son, which promised 60fps but generally managed 35!
Watch Dogs is released for PC and Consoles both current and next generation on May 27th.