Typically by the time a movie enters its post-production phase you can start counting down the days until it hits the big screen, but that hasn't proven to be the case with Duncan Jones' Warcraft, the theatrical adaptation of the popular online video game. Instead of the typical scenarios for long delays, usually related to the quality of the product or a difficult time in principal photography, the movie is taking its sweet time because studio Legendary Pictures have struggled to find a suitable release date.
Speaking with Crave Online, the studio's CEO Thomas Tull explained why the movie had been pushed back to March 2016 despite shooting already being complete:
Part of it is getting the date right. As you may have noticed, these next two years, there’s pretty big titles coming out. We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it’ll be a little less than two years. It’ll be about 20 months but we really want to take our time and get this right because the technology that’s employed really is some next generation stuff.
A major issue for the movie was the fact that Star Wars: Episode VII took the originally planned release date and, let's be honest, Legendary would have been crazy to go up against such a theatrical juggernaut. If things stay as they are, though, the movie will hit screens early in 2016, and gamers and cinemagoers alike will have a chance to see what Moon director Duncan Jones has managed to do with the mythology-laden universe.