Personally, I’m not sure if I can cognitively summon any link between the term ‘Black Box’ and the concept of choice. But I’ll take Creative Director Alex Amancio’s word for it when he says that Unity’s Black Box levels offer players greater variety than ever when it comes to completing their goal.
Although at this stage that wouldn’t be the most taxing of objectives, he said perhaps a little bit tired of the Assassin’s Creed franchise’s repetitive gameplay structure.
I’m sort of getting a Dishonoured vibe from Unity, which is accidentally one of the largest compliments I could bestow on any game ever. Not in terms of tone, or style, or innovation or any of that other juicy stuff, but at least in terms of good old fashioned player choice.
In Unity, when you have to off a fatty in a cathedral, you can go in the front door, through the catacombs, through the roof and presumably through a number of other access points. Perhaps you can dress up in priest’s robes or hire a disenfranchised altar boy to do your bidding for you. I’m just spit-balling, but even if it’s just the above-below-ground floor methods shown in the video, it’s still a step up from the previous AC mantra of walk-up-and-stab-him-in-the-squishy.
Assassin’s Creed Unity will arrive for the PS4, Xbox One and PC. It was recently delayed but you can expect it on November 11th 2014.