Mobile World Congress may be in full swing but on the other side of the world there's also a little thing called the Game Developers Congress. It's mostly about games.
With that in mind, Sony PlayStation took to the stage in San Francisco last night for a massive four hour event and talked about many things, including some new details on their own virtual reality platform - Project Morpheus. It seems like every company around is stepping into VR these days but Morpheus is one of the more interesting headsets - not least because it has a giant like Sony behind it.
About a year on from its initial annoucement, the Project Morpheus team was back to show off some changes. The new display leaped from 5 inches to 5.7, with an RGB display at 1920x1080 resolution - higher than the current version of Oculus Rift. The displays refresh at 120hz (twice that of the last model), leading to added smoothness and the latency is down to 18ms, a very important element for ensuring that you feel like you're inside the experience in virtual reality.
9 LEDs make head tracking more robust for full 360 degree movement and the headset has been redesigned to be more user friendly - particularly when taking it on and off. We've yet to really experience a consumer VR headset and its still not entirely clear what kind of experiences we can expect from Sony, Oculus, HTC and more but we also can't wait to find out what VR can do for our games, movies and other forms of entertainment.
Project Morpheus will launch in the first half of 2016. More details as we get them.