InFamous 2
By Peter Nelis
2009 saw the rather curious coincidence of two
independent titles with roughly the same basic
premise appearing to plug a whole in the action
adventure market almost simultaneously. Those
games were Sucker Punch Productions’ inFamous
and Radical Entertainment’s Prototype. Despite
their similarities, it transpired that inFamous
was the better game in almost every respect,
and somewhat unsurprisingly a sequel was more
than hinted at by the game’s end sequence. With
Radical deciding to hold off on Prototype’s
follow up until next year at the earliest, it
seems that the stage is set for inFamous 2 to
cement its place as the cream of the ordinary-Joe-gets-superhero-powers-and-saves-world
crop.
When we last saw inFamous 2, it
was a particularly early build, suffering with
all the problems you would expect for a title
so soon into its production cycle. The camera
was a little unreliable, the frame rate jerked
along clumsily and the overall graphical sheen
we’ve come to expect from AAA titles simply
wasn’t there. What was there was an almost fully
functional Cole, complete with an impressive
array of abilities (everything from the original
plus some interesting new skills) and brand
new, somewhat unimpressive, look. For the most
part, all of these concerns have been addressed,
and it’s all looking a hell of a lot more promising
a prospect.
Read the full preview
On the Way
Over the coming weeks you will see many developments
on the digital front. In June we will be running
a nationwide promotion with An Post with 800
tickets to a screening of a big blockbuster
with Click Goody Bags for everyone. We will
also be introducing a cinema booking engine
to the site. We expect also to have some news
on Click TV which is currently being broadcast
on City Channel with a mobile player on the
way. Last but not least we expect to announce
our first major media partnership sometime in
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