InFamous 2
By Peter Nelis
2009 saw the rather curious coincidence of two
independent titles with roughly the same basic
premise appearing to plug a whole in the action
adventure market almost simultaneously. Those
games were Sucker Punch Productions’ inFamous
and Radical Entertainment’s Prototype. Despite
their similarities, it transpired that inFamous
was the better game in almost every respect,
and somewhat unsurprisingly a sequel was more
than hinted at by the game’s end sequence. With
Radical deciding to hold off on Prototype’s
follow up until next year at the earliest, it
seems that the stage is set for inFamous 2 to
cement its place as the cream of the ordinary-Joe-gets-superhero-powers-and-saves-world
crop.
When we last saw inFamous 2, it was a particularly
early build, suffering with all the problems
you would expect for a title so soon into its
production cycle. The camera was a little unreliable,
the frame rate jerked along clumsily and the
overall graphical sheen we’ve come to expect
from AAA titles simply wasn’t there. What was
there was an almost fully functional Cole, complete
with an impressive array of abilities (everything
from the original plus some interesting new
skills) and brand new, somewhat unimpressive,
look. For the most part, all of these concerns
have been addressed, and it’s all looking a
hell of a lot more promising a prospect.
Read the full preview
On the Way
Over the coming weeks you will see many developments on the digital front. In June we will be running a nationwide promotion with An Post with 800 tickets to a screening of a big blockbuster with Click Goody Bags for everyone. We will also be introducing a cinema booking engine to the site. We expect also to have some news on Click TV which is currently being broadcast on City Channel with a mobile player on the way. Last but not least we expect to announce our first major media partnership sometime in June. If you would like to advertise or feature on our Facebook competition drive please
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